mchess-server/api/handler/handler.go

135 lines
3.0 KiB
Go
Raw Normal View History

package handler
import (
"log"
"mchess_server/api"
"mchess_server/chess"
lobbies "mchess_server/lobby_registry"
"mchess_server/usher"
"mchess_server/utils"
"net/http"
"sync"
"github.com/gin-gonic/gin"
"github.com/google/uuid"
)
var mut sync.Mutex
func HostPrivateGameHandler(c *gin.Context) {
player := chess.NewPlayer(uuid.New())
u := usher.GetUsher()
mut.Lock()
defer mut.Unlock()
lobby := u.CreateNewPrivateLobby(player)
u.AddPlayerToLobbyAndStartGameIfFull(player, lobby)
passphrase := lobby.Passphrase.String()
info := api.PlayerInfo{
PlayerID: &player.Uuid,
LobbyID: &lobby.Uuid,
Passphrase: &passphrase,
}
c.Header("Access-Control-Allow-Origin", "*")
c.IndentedJSON(http.StatusOK, info)
}
func GetLobbyForPassphraseHandler(c *gin.Context) {
reqPassphrase := c.Param("phrase")
if reqPassphrase == "" {
c.IndentedJSON(http.StatusBadRequest, reqPassphrase)
return
}
passPhraseWithSpaces := utils.ConvertToPassphraseWithSpaces(reqPassphrase)
lobby := lobbies.GetLobbyRegistry().GetLobbyByPassphrase(passPhraseWithSpaces)
if lobby == nil {
c.IndentedJSON(http.StatusNotFound, reqPassphrase)
return
}
lobbyInfo := api.LobbyInfo{
ID: &lobby.Uuid,
}
c.IndentedJSON(http.StatusOK, lobbyInfo)
}
func RegisterForRandomGame(c *gin.Context) {
player := chess.NewPlayer(uuid.New())
usher := usher.GetUsher()
mut.Lock()
defer mut.Unlock()
lobby := usher.WelcomeNewPlayer(player)
usher.AddPlayerToLobbyAndStartGameIfFull(player, lobby)
info := api.PlayerInfo{
PlayerID: &player.Uuid,
LobbyID: &lobby.Uuid,
}
log.Println("responding with info ", info)
c.Header("Access-Control-Allow-Origin", "*")
c.IndentedJSON(http.StatusOK, info)
}
func JoinPrivateGame(c *gin.Context) {
req := api.PlayerInfo{}
log.Println(c.Request.Body)
err := c.ShouldBindJSON(&req)
if err != nil || req.Passphrase == nil || *req.Passphrase == "" {
c.IndentedJSON(http.StatusNotFound, req)
}
u := usher.GetUsher()
if req.Passphrase != nil &&
*req.Passphrase != "" &&
req.PlayerID != nil &&
req.LobbyID != nil { //is reconnect
lobby := u.FindExistingPrivateLobby(utils.Passphrase(*req.Passphrase))
_, found := lobby.GetPlayerByUUID(*req.PlayerID)
if found {
c.IndentedJSON(
http.StatusOK,
api.PlayerInfo{
PlayerID: req.PlayerID,
LobbyID: req.LobbyID,
Passphrase: req.Passphrase,
})
return
} else {
c.IndentedJSON(http.StatusNotFound, req)
}
}
player := chess.NewPlayer(uuid.New())
mut.Lock()
defer mut.Unlock()
lobby := u.FindExistingPrivateLobby(utils.Passphrase(*req.Passphrase))
if lobby != nil {
u.AddPlayerToLobbyAndStartGameIfFull(player, lobby)
} else {
c.IndentedJSON(http.StatusNotFound, req)
return
}
info := api.PlayerInfo{
PlayerID: &player.Uuid,
LobbyID: &lobby.Uuid,
Passphrase: req.Passphrase,
}
c.Header("Access-Control-Allow-Origin", "*")
c.IndentedJSON(http.StatusOK, info)
}
func JoinGame(c *gin.Context) {
gameID := c.Param("id")
log.Println(gameID)
c.JSON(http.StatusOK, gameID)
}