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package handler
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import (
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"log"
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"mchess_server/api"
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"mchess_server/chess"
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lobbies "mchess_server/lobby_registry"
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"mchess_server/usher"
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"mchess_server/utils"
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"net/http"
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"sync"
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"github.com/gin-gonic/gin"
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"github.com/google/uuid"
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)
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var mut sync.Mutex
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func HostPrivateGameHandler(c *gin.Context) {
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player := chess.NewPlayer(uuid.New())
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u := usher.GetUsher()
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mut.Lock()
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defer mut.Unlock()
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lobby := u.CreateNewPrivateLobby(player)
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u.AddPlayerToLobbyAndStartGameIfFull(player, lobby)
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passphrase := lobby.Passphrase.String()
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info := api.PlayerInfo{
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PlayerID: &player.Uuid,
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LobbyID: &lobby.Uuid,
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Passphrase: &passphrase,
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}
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c.Header("Access-Control-Allow-Origin", "*")
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c.IndentedJSON(http.StatusOK, info)
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}
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func GetLobbyForPassphraseHandler(c *gin.Context) {
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reqPassphrase := c.Param("phrase")
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if reqPassphrase == "" {
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c.IndentedJSON(http.StatusBadRequest, reqPassphrase)
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return
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}
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passPhraseWithSpaces := utils.ConvertToPassphraseWithSpaces(reqPassphrase)
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lobby := lobbies.GetLobbyRegistry().GetLobbyByPassphrase(passPhraseWithSpaces)
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if lobby == nil {
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c.IndentedJSON(http.StatusNotFound, reqPassphrase)
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return
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}
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lobbyInfo := api.LobbyInfo{
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ID: &lobby.Uuid,
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}
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c.IndentedJSON(http.StatusOK, lobbyInfo)
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}
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func RegisterForRandomGame(c *gin.Context) {
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player := chess.NewPlayer(uuid.New())
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usher := usher.GetUsher()
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mut.Lock()
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defer mut.Unlock()
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lobby := usher.WelcomeNewPlayer(player)
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usher.AddPlayerToLobbyAndStartGameIfFull(player, lobby)
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info := api.PlayerInfo{
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PlayerID: &player.Uuid,
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LobbyID: &lobby.Uuid,
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}
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log.Println("responding with info ", info)
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c.Header("Access-Control-Allow-Origin", "*")
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c.IndentedJSON(http.StatusOK, info)
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}
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func JoinPrivateGame(c *gin.Context) {
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req := api.PlayerInfo{}
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log.Println(c.Request.Body)
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err := c.ShouldBindJSON(&req)
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if err != nil || req.Passphrase == nil || *req.Passphrase == "" {
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c.IndentedJSON(http.StatusNotFound, req)
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}
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u := usher.GetUsher()
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if req.Passphrase != nil &&
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*req.Passphrase != "" &&
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req.PlayerID != nil &&
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req.LobbyID != nil { //is reconnect
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lobby := u.FindExistingPrivateLobby(utils.Passphrase(*req.Passphrase))
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_, found := lobby.GetPlayerByUUID(*req.PlayerID)
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if found {
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c.IndentedJSON(
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http.StatusOK,
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api.PlayerInfo{
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PlayerID: req.PlayerID,
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LobbyID: req.LobbyID,
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Passphrase: req.Passphrase,
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})
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return
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} else {
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c.IndentedJSON(http.StatusNotFound, req)
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}
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}
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player := chess.NewPlayer(uuid.New())
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mut.Lock()
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defer mut.Unlock()
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lobby := u.FindExistingPrivateLobby(utils.Passphrase(*req.Passphrase))
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if lobby != nil {
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u.AddPlayerToLobbyAndStartGameIfFull(player, lobby)
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} else {
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c.IndentedJSON(http.StatusNotFound, req)
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return
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}
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info := api.PlayerInfo{
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PlayerID: &player.Uuid,
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LobbyID: &lobby.Uuid,
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Passphrase: req.Passphrase,
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}
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c.Header("Access-Control-Allow-Origin", "*")
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c.IndentedJSON(http.StatusOK, info)
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}
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2024-05-11 20:57:47 +00:00
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func JoinGame(c *gin.Context) {
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gameID := c.Param("id")
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log.Println(gameID)
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c.JSON(http.StatusOK, gameID)
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}
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