mchess-server/server/lobby.go

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598 B
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package server
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import (
"github.com/google/uuid"
)
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type Lobby map[uuid.UUID]Player
var lobbyInstance Lobby = nil
func GetLobby() Lobby {
if lobbyInstance == nil {
lobbyInstance = newLobby()
}
return lobbyInstance
}
func newLobby() Lobby {
lobby := make(map[uuid.UUID]Player, 0)
return lobby
}
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func (lobby Lobby) RegisterPlayer(player *Player) {
lobby[player.uuid] = *player
if len(lobby)%2 == 0 {
var players [2]Player
var index int = 0
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for _, player := range lobby {
players[index] = player
index += 1
}
game := NewGame()
game.addPlayersToGame(players)
}
}