d50c4908c8
Merge pull request 'We introduce a pre-filtered list of (hopefully) clean words. Generating the passphrase with babbler was too slow' ( #10 ) from clean-words into master
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Reviewed-on: #10
2024-04-30 23:13:34 +00:00
d7731c08eb
We introduce a pre-filtered list of (hopefully) clean words. Generating the passphrase with babbler was too slow
2024-04-30 23:55:27 +02:00
db754f5601
Do not remove a disconnected player from the 'player' slice since that crashes the server
2024-04-23 19:29:32 +02:00
732d759f84
Merge pull request 'Prevent castling in case there is no rook on the castling side' ( #8 ) from fix-castling-without-rook into master
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Reviewed-on: #8
2024-04-16 16:20:33 +00:00
25893a5187
Prevent castling in case there is no rook on the castling side
2024-04-16 18:17:28 +02:00
4153f4cc7c
Merge pull request 'Fix a bug that allowed castling even if squares were attacked' ( #3 ) from castling-through-check into master
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Reviewed-on: #3
2024-04-09 19:55:40 +00:00
77e66aabdd
Fix a bug that allowed castling even if squares were attacked
2024-04-09 21:48:27 +02:00
24a4f19d28
Run go get -u
2024-02-18 19:18:46 +01:00
0190ff99d4
Merge pull request 'checkmate-and-stalemate-check' ( #2 ) from checkmate-and-stalemate-check into master
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Reviewed-on: #2
2024-01-17 23:07:14 +01:00
af993876fd
Introduce check if the game has ended (checkmate/stalemate)
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Introduce checkmate check and send out 'gameEnded' message
2024-01-17 23:06:48 +01:00
946f4b632a
Run go get -u
2023-12-30 12:34:18 +01:00
a6d8f47e8a
Switch from sending moves to sending state
2023-12-25 17:52:32 +01:00
6e66d892b5
Fix double preparing the game
2023-12-25 16:30:03 +01:00
4cb1aa0976
Merge pull request 'allow-reconnect' ( #1 ) from allow-reconnect into master
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Reviewed-on: #1
2023-12-09 22:32:16 +01:00
ae3e73f711
Another step towards allowing reconnections
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1. Implement thread-safe ringbuffer for websocket messages
This implements a ringbuffer that is used to decouple the raw websocket
connection from the messages that the game handler handles.
2. Change websocket handling
With this commit, we stop waiting for the websocket connection to be
established before the game starts.
Now, the Connection type is responsible for waiting for the websocket
connection before writing.
Some bugs are still happening:
1. The rejoining client is not told the state of the board
2. Invalid moves are not handled by the client (not sure why though)
3. The still-connected client should be told, that the opponent
disconnected. Then the client should show the passphrase again
3. Introduce method to send status of board and player
4. Reconnect works (kind of)
With the right changes in the client, the reconnect works (but only for
the first time).
WARNING:
At the moment, we will create a new player whenever connection wants to
join a private game. This will also clear all the disconnect callbacks
that we set in the player.
2023-12-09 21:00:52 +01:00
ee8180c4b7
Add .gitignore. Ignore binary mchess_server
2023-11-26 19:21:38 +01:00
14819cb641
Run go get -u
2023-11-20 01:59:19 +01:00
95002fe3c4
Backporting fix for panic-inducing bug.
2023-11-20 01:58:36 +01:00
51d959b01f
code upkeep
2023-10-12 21:03:12 +02:00
8132e9d48d
Remove empty chess_move.go
2023-09-28 21:33:17 +02:00
a550ad9cdc
Remove server.go and move type.
2023-09-24 01:18:06 +02:00
e45ca20bbe
Remove localhost when listening in debug mode
2023-09-24 01:15:52 +02:00
f504b1ba60
Update deps
2023-09-24 01:15:17 +02:00
96fe64599e
Remove unneccessary files
2023-09-24 01:12:51 +02:00
a087372bbe
Introduce debug flag.
2023-09-01 15:29:26 +02:00
72faedc000
Fix bug that did not delete the pawn taken by enPassant.
2023-08-15 00:37:18 +02:00
9fbffc61f9
Add position to websocket message.
2023-08-14 00:05:47 +02:00
ff2ec599fe
Introduce PGN helpers
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In order to simplify special moves like en passant or castling for the
client, we want to deliver the board state after every move (and not
only start square and end square).
With PGN we can encode a chess position into a string.
This commit implies changes to logic of the pieces' shortnames. This
will break the client/server connection (at least for promotions).
2023-08-12 11:24:40 +02:00
81898d150b
Restructure special move handling.
2023-07-11 22:28:07 +02:00
a93b1a1aca
Fix nil pointer dereference.
2023-07-11 18:21:54 +02:00
a3e6ab31c3
Add more bad words.
2023-07-06 14:57:35 +02:00
9c7bdf357d
Make en passant and castling work.
2023-07-05 21:15:01 +02:00
c8407881bf
Promotions should work now.
2023-07-03 19:32:39 +02:00
b052d8e21c
Finalize playing in private lobbies.
2023-06-30 01:50:04 +02:00
4b04b3532c
Make some minor changes for private games.
2023-06-29 22:20:41 +02:00
1ea2c597be
Add mechanic for passphrases.
2023-06-28 19:51:36 +02:00
63e973a3be
Fix king moves and fix formatting.
2023-06-28 11:39:44 +02:00
2d5eacb351
Fix king moves.
2023-06-28 08:32:17 +02:00
6b4dea5145
Add king rules.
2023-06-28 08:26:11 +02:00
ca1e87fbfc
Check which color should be moving and fix knight moves.
2023-06-27 23:47:24 +02:00
f733d9bb08
many many changes again.
2023-06-27 22:32:24 +02:00
3d4fee2631
Refactor a itsy bitsy tiny bit and add rook moves.
2023-06-26 23:58:40 +02:00
f79e5be008
Implement en passant and much more!
2023-06-26 00:51:20 +02:00
9793c37582
Many many changes
2023-06-25 16:11:29 +02:00
7f206b15fe
Pieces are now an interface and starting to enforce rules.
2023-06-20 23:53:54 +02:00
d5b8bdf630
Start detecting checks.
2023-06-14 19:46:46 +02:00
c205c4dc86
Comments to not forget how to check checkmate
2023-06-14 00:59:16 +02:00
060ac8ad9e
Add groundwork for checking rules.
2023-06-12 22:32:31 +02:00
7544bf0563
Refactor some of the game handler code
2023-06-08 20:20:37 +02:00
730fad9997
Change OriginPattern to correct string. Now web browsers can connect,.
2023-06-06 23:56:01 +02:00