Make games rejoinable again! #14
@ -58,6 +58,7 @@ func GetLobbyForPassphraseHandler(c *gin.Context) {
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ID: &lobby.Uuid,
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}
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c.Header("Access-Control-Allow-Origin", "*")
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c.IndentedJSON(http.StatusOK, lobbyInfo)
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}
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@ -84,6 +85,7 @@ func JoinPrivateGame(c *gin.Context) {
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_, found = lobby.GetPlayerByUUID(*req.PlayerID)
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}
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if found {
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c.Header("Access-Control-Allow-Origin", "*")
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c.IndentedJSON(
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http.StatusOK,
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api.PlayerInfo{
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@ -220,5 +220,5 @@ func (game *Game) playerDisconnected(p *Player) {
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}
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func (game *Game) SetWebsocketConnectionFor(ctx context.Context, p *Player, ws *gorillaws.Conn) {
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p.SetWebsocketConnectionAndSendBoardState(ctx, ws, game.board.PGN(), game.board.colorToMove)
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p.SetWebsocketConnectionAndSendBoardState(ctx, ws, &game.board)
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}
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@ -41,11 +41,10 @@ func (p *Player) SetWebsocketConnection(ctx context.Context, ws *gorillaws.Conn)
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func (p *Player) SetWebsocketConnectionAndSendBoardState(
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ctx context.Context,
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ws *gorillaws.Conn,
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boardPosition string,
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turnColor types.ChessColor,
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board *Board,
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) {
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p.SetWebsocketConnection(ctx, ws)
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p.SendBoardState(types.Move{}, boardPosition, turnColor)
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p.SendBoardState(board.getLastMove(), board.PGN(), board.colorToMove)
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}
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func (p *Player) SetColor(color types.ChessColor) {
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