Make games rejoinable again! #14
@ -58,6 +58,7 @@ func GetLobbyForPassphraseHandler(c *gin.Context) {
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ID: &lobby.Uuid,
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}
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c.Header("Access-Control-Allow-Origin", "*")
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c.IndentedJSON(http.StatusOK, lobbyInfo)
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}
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@ -69,6 +70,7 @@ func JoinPrivateGame(c *gin.Context) {
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err := c.ShouldBindJSON(&req)
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if err != nil || req.Passphrase == nil || *req.Passphrase == "" {
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c.IndentedJSON(http.StatusNotFound, req)
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return
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}
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u := lobbies.GetUsher()
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@ -78,8 +80,12 @@ func JoinPrivateGame(c *gin.Context) {
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req.PlayerID != nil &&
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req.LobbyID != nil { //is reconnect
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lobby := u.FindExistingPrivateLobby(utils.Passphrase(*req.Passphrase))
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_, found := lobby.GetPlayerByUUID(*req.PlayerID)
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var found bool
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if lobby != nil {
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_, found = lobby.GetPlayerByUUID(*req.PlayerID)
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}
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if found {
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c.Header("Access-Control-Allow-Origin", "*")
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c.IndentedJSON(
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http.StatusOK,
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api.PlayerInfo{
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@ -90,6 +96,7 @@ func JoinPrivateGame(c *gin.Context) {
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return
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} else {
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c.IndentedJSON(http.StatusNotFound, req)
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return
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}
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}
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@ -157,6 +157,14 @@ func (game *Game) AddPlayersToGame(player *Player) {
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game.players = append(game.players, player)
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}
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func (game *Game) AreBothPlayersConnected() bool {
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if len(game.GetPlayers()) < 2 {
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return false
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}
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return game.players[0].hasWebsocketConnection() && game.players[1].hasWebsocketConnection()
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}
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func (game *Game) killGame() {
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log.Println("Game should be killed")
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}
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@ -212,5 +220,5 @@ func (game *Game) playerDisconnected(p *Player) {
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}
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func (game *Game) SetWebsocketConnectionFor(ctx context.Context, p *Player, ws *gorillaws.Conn) {
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p.SetWebsocketConnectionAndSendBoardState(ctx, ws, game.board.PGN(), game.board.colorToMove)
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p.SetWebsocketConnectionAndSendBoardState(ctx, ws, &game.board)
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}
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@ -41,11 +41,10 @@ func (p *Player) SetWebsocketConnection(ctx context.Context, ws *gorillaws.Conn)
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func (p *Player) SetWebsocketConnectionAndSendBoardState(
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ctx context.Context,
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ws *gorillaws.Conn,
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boardPosition string,
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turnColor types.ChessColor,
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board *Board,
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) {
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p.SetWebsocketConnection(ctx, ws)
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p.SendBoardState(types.Move{}, boardPosition, turnColor)
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p.SendBoardState(board.getLastMove(), board.PGN(), board.colorToMove)
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}
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func (p *Player) SetColor(color types.ChessColor) {
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@ -75,6 +75,8 @@ func (conn *Connection) SetWebsocketConnection(ws *gorillaws.Conn) {
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_, msg, err := conn.ws.ReadMessage()
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if err != nil {
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log.Println("while reading from websocket: %w", err)
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conn.unsetWebsocketConnection()
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if conn.disconnectCallback != nil {
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conn.disconnectCallback()
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}
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@ -85,6 +87,10 @@ func (conn *Connection) SetWebsocketConnection(ws *gorillaws.Conn) {
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}()
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}
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func (conn *Connection) unsetWebsocketConnection() {
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conn.ws = nil
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}
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func (conn *Connection) Write(msg []byte) error {
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conn.wsWriteLock.Lock()
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defer conn.wsWriteLock.Unlock()
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2
go.mod
2
go.mod
@ -9,7 +9,7 @@ require (
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github.com/stretchr/testify v1.9.0
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)
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require github.com/benbjohnson/clock v1.3.0 // indirect
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require github.com/benbjohnson/clock v1.3.5 // indirect
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require (
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github.com/bytedance/sonic v1.11.6 // indirect
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6
go.sum
6
go.sum
@ -1,5 +1,5 @@
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github.com/benbjohnson/clock v1.3.0 h1:ip6w0uFQkncKQ979AypyG0ER7mqUSBdKLOgAle/AT8A=
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github.com/benbjohnson/clock v1.3.0/go.mod h1:J11/hYXuz8f4ySSvYwY0FKfm+ezbsZBKZxNJlLklBHA=
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github.com/benbjohnson/clock v1.3.5 h1:VvXlSJBzZpA/zum6Sj74hxwYI2DIxRWuNIoXAzHZz5o=
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github.com/benbjohnson/clock v1.3.5/go.mod h1:J11/hYXuz8f4ySSvYwY0FKfm+ezbsZBKZxNJlLklBHA=
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github.com/bytedance/sonic v1.11.6 h1:oUp34TzMlL+OY1OUWxHqsdkgC/Zfc85zGqw9siXjrc0=
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github.com/bytedance/sonic v1.11.6/go.mod h1:LysEHSvpvDySVdC2f87zGWf6CIKJcAvqab1ZaiQtds4=
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github.com/bytedance/sonic/loader v0.1.1 h1:c+e5Pt1k/cy5wMveRDyk2X4B9hF4g7an8N3zCYjJFNM=
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@ -71,6 +71,8 @@ github.com/twitchyliquid64/golang-asm v0.15.1 h1:SU5vSMR7hnwNxj24w34ZyCi/FmDZTkS
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github.com/twitchyliquid64/golang-asm v0.15.1/go.mod h1:a1lVb/DtPvCB8fslRZhAngC2+aY1QWCk3Cedj/Gdt08=
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github.com/ugorji/go/codec v1.2.12 h1:9LC83zGrHhuUA9l16C9AHXAqEV/2wBQ4nkvumAE65EE=
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github.com/ugorji/go/codec v1.2.12/go.mod h1:UNopzCgEMSXjBc6AOMqYvWC1ktqTAfzJZUZgYf6w6lg=
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go.uber.org/atomic v1.7.0 h1:ADUqmZGgLDDfbSL9ZmPxKTybcoEYHgpYfELNoN+7hsw=
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go.uber.org/atomic v1.7.0/go.mod h1:fEN4uk6kAWBTFdckzkM89CLk9XfWZrxpCo0nPH17wJc=
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go.uber.org/ratelimit v0.3.1 h1:K4qVE+byfv/B3tC+4nYWP7v/6SimcO7HzHekoMNBma0=
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go.uber.org/ratelimit v0.3.1/go.mod h1:6euWsTB6U/Nb3X++xEUXA8ciPJvr19Q/0h1+oDcJhRk=
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golang.org/x/arch v0.0.0-20210923205945-b76863e36670/go.mod h1:5om86z9Hs0C8fWVUuoMHwpExlXzs5Tkyp9hOrfG7pp8=
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@ -31,12 +31,16 @@ func newEmptyLobbyWithPassphrase() *Lobby {
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func (l *Lobby) AddPlayerAndStartGameIfFull(player *chess.Player) {
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l.Game.AddPlayersToGame(player)
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if l.IsFull() {
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if l.ContainsTwoPlayers() {
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l.Game.StartHandling()
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}
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}
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func (w *Lobby) IsFull() bool {
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func (w *Lobby) AreBothPlayersConnected() bool {
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return w.Game.AreBothPlayersConnected()
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}
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func (w *Lobby) ContainsTwoPlayers() bool {
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return len(w.Game.GetPlayers()) == 2
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}
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@ -32,7 +32,7 @@ func (r *LobbyRegistry) CreateNewPrivateLobby() *Lobby {
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func (r *LobbyRegistry) GetLobbyForPlayer() *Lobby {
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for _, lobby := range r.lobbies {
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if !lobby.IsFull() {
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if !lobby.ContainsTwoPlayers() {
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return lobby
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}
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}
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@ -35,7 +35,7 @@ func (u *Usher) CreateNewPrivateLobby(player *chess.Player) *Lobby {
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func (u *Usher) FindExistingPrivateLobby(p utils.Passphrase) *Lobby {
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lobby := GetLobbyRegistry().GetLobbyByPassphrase(p)
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if lobby == nil || lobby.IsFull() {
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if lobby == nil || lobby.AreBothPlayersConnected() {
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return nil
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}
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return lobby
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|
Loading…
Reference in New Issue
Block a user