Fix/enable reconnecting to existing games #15
@ -30,7 +30,6 @@ func HostGameHandler(c *gin.Context) {
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passphrase := lobby.Passphrase.String()
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info := api.PlayerInfo{
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PlayerID: &player.Uuid,
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LobbyID: &lobby.Uuid,
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Passphrase: &passphrase,
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}
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c.Header("Access-Control-Allow-Origin", "*")
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@ -54,12 +53,12 @@ func GetLobbyForPassphraseHandler(c *gin.Context) {
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return
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}
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lobbyInfo := api.LobbyInfo{
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ID: &lobby.Uuid,
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passphrase := api.Passphrase{
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Value: (*string)(&lobby.Passphrase),
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}
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c.Header("Access-Control-Allow-Origin", "*")
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c.IndentedJSON(http.StatusOK, lobbyInfo)
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c.IndentedJSON(http.StatusOK, passphrase)
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}
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// TODO: this will be replaced by the JoinGameHandler()
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@ -77,8 +76,7 @@ func JoinPrivateGame(c *gin.Context) {
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if req.Passphrase != nil &&
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*req.Passphrase != "" &&
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req.PlayerID != nil &&
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req.LobbyID != nil { //is reconnect
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req.PlayerID != nil { //is reconnect
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lobby := u.FindExistingPrivateLobby(utils.Passphrase(*req.Passphrase))
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var found bool
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if lobby != nil {
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@ -90,7 +88,6 @@ func JoinPrivateGame(c *gin.Context) {
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http.StatusOK,
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api.PlayerInfo{
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PlayerID: req.PlayerID,
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LobbyID: req.LobbyID,
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Passphrase: req.Passphrase,
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})
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return
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@ -114,7 +111,6 @@ func JoinPrivateGame(c *gin.Context) {
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info := api.PlayerInfo{
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PlayerID: &player.Uuid,
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LobbyID: &lobby.Uuid,
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Passphrase: req.Passphrase,
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}
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c.Header("Access-Control-Allow-Origin", "*")
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@ -124,25 +120,22 @@ func JoinPrivateGame(c *gin.Context) {
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func JoinGameHandler(c *gin.Context) {
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limiter.Take()
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id := c.Param("id")
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idAsUUID, err := uuid.Parse(id)
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passphrase := api.Passphrase{}
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err := c.ShouldBindJSON(&passphrase)
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if err != nil {
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c.IndentedJSON(http.StatusBadRequest, nil)
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return
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}
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passphrase := api.Passphrase{}
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c.ShouldBindJSON(&passphrase)
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u := lobbies.GetUsher()
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lobby := u.GetLobbyByID(idAsUUID)
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lobby := u.FindExistingPrivateLobby(utils.Passphrase(*passphrase.Value))
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if lobby == nil {
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c.IndentedJSON(http.StatusNotFound, nil)
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return
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}
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lobbyInfo := api.LobbyInfo{
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ID: &lobby.Uuid,
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lobbyInfo := api.Passphrase{
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Value: (*string)(&lobby.Passphrase),
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}
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c.IndentedJSON(http.StatusOK, lobbyInfo)
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@ -9,13 +9,12 @@ import (
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"testing"
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"github.com/gin-gonic/gin"
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"github.com/google/uuid"
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"github.com/stretchr/testify/assert"
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)
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func Test_GetLobbyFromPassphraseHandler(t *testing.T) {
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var passphraseURLParameter string
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var hostedLobbyId uuid.UUID
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var receivedPhrase string
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t.Run("host a lobby", func(t *testing.T) {
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r1 := httptest.NewRecorder()
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@ -30,8 +29,7 @@ func Test_GetLobbyFromPassphraseHandler(t *testing.T) {
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err := json.Unmarshal(r1.Body.Bytes(), &playerInfo)
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assert.NoError(t, err)
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receivedPhrase := *playerInfo.Passphrase
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hostedLobbyId = *playerInfo.LobbyID
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receivedPhrase = *playerInfo.Passphrase
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passphrase := utils.NewPassphraseFromString(receivedPhrase)
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passphraseURLParameter = passphrase.AsURLParam()
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@ -48,10 +46,10 @@ func Test_GetLobbyFromPassphraseHandler(t *testing.T) {
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engine.ServeHTTP(r2, getLobbyRequest)
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lobbyInfo := api.LobbyInfo{}
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err := json.Unmarshal(r2.Body.Bytes(), &lobbyInfo)
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passhrase := api.Passphrase{}
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err := json.Unmarshal(r2.Body.Bytes(), &passhrase)
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assert.NoError(t, err)
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assert.Equal(t, hostedLobbyId, *lobbyInfo.ID)
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assert.Equal(t, http.StatusOK, r2.Code)
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})
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}
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@ -6,6 +6,7 @@ import (
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"fmt"
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"log"
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"mchess_server/api"
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"mchess_server/utils"
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"net/http"
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"mchess_server/lobbies"
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@ -23,7 +24,6 @@ var upgrader = gorillaws.Upgrader{
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func RegisterWebSocketConnection(c *gin.Context) {
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limiter.Take()
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log.Println(c.Request)
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conn, err := upgrader.Upgrade(c.Writer, c.Request, nil)
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if err != nil {
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log.Println(err)
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@ -55,7 +55,7 @@ func waitForAndHandlePlayerID(ctx context.Context, conn *gorillaws.Conn) {
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return
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}
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lobby := lobbies.GetLobbyRegistry().GetLobbyByUUID(*info.LobbyID)
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lobby := lobbies.GetLobbyRegistry().GetLobbyByPassphrase(utils.NewPassphraseFromString(*info.Passphrase))
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if lobby == nil {
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conn.WriteMessage(msgType, []byte("lobby not found"))
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conn.Close()
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@ -69,10 +69,14 @@ func waitForAndHandlePlayerID(ctx context.Context, conn *gorillaws.Conn) {
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return
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}
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if player.Conn.HasWebsocketConnection() {
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player.Conn.Close("closing existing connection")
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conn.WriteMessage(msgType, []byte("player already connected"))
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return
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}
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lobby.Game.SetWebsocketConnectionFor(ctx, player, conn)
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log.Println("player after setting connection: ", player)
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log.Println("player after setting connection: ")
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log.Println("id: ", player.Uuid)
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log.Println("color: ", player.GetColor())
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log.Println("Connection: ", player.Conn.ID)
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}
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func ConnectWsForGame(c *gin.Context) {
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@ -1,7 +0,0 @@
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package api
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import "github.com/google/uuid"
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type LobbyInfo struct {
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ID *uuid.UUID `json:"id,omitempty"`
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}
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@ -4,6 +4,5 @@ import "github.com/google/uuid"
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type PlayerInfo struct {
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PlayerID *uuid.UUID `json:"playerID,omitempty"`
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LobbyID *uuid.UUID `json:"lobbyID,omitempty"`
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Passphrase *string `json:"passphrase,omitempty"`
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}
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@ -105,7 +105,7 @@ func (game *Game) Handle() {
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log.Println("Error while reading message:", err)
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return
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}
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log.Println("Player ", game.currentTurnPlayer, " moved:\n", receivedMove)
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log.Println("Player ", game.currentTurnPlayer.color.String(), " moved:\n", receivedMove)
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game.gameState = CheckMove
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case CheckMove:
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@ -190,6 +190,7 @@ func (game Game) notifyPlayersAboutGameStart() error {
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}
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func (game Game) broadcastMove(move types.Move) error {
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log.Println("broadcast move")
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err := game.GetPlayer1().SendBoardState(move, game.board.PGN(), game.currentTurnPlayer.GetColor())
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if err != nil {
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return err
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@ -36,6 +36,7 @@ func (p Player) hasWebsocketConnection() bool {
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func (p *Player) SetWebsocketConnection(ctx context.Context, ws *gorillaws.Conn) {
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p.Conn.SetWebsocketConnection(ws)
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p.Conn.SetForColor(p.color)
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}
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func (p *Player) SetWebsocketConnectionAndSendBoardState(
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@ -49,6 +50,7 @@ func (p *Player) SetWebsocketConnectionAndSendBoardState(
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func (p *Player) SetColor(color types.ChessColor) {
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p.color = color
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p.Conn.SetForColor(p.color)
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}
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func (p *Player) GetColor() types.ChessColor {
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@ -157,7 +159,7 @@ func (p *Player) ReadMove() (types.Move, error) {
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func (p *Player) readMessage() ([]byte, error) {
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msg, err := p.Conn.Read()
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log.Printf("Reading message: %s from player %s", string(msg), p.Uuid.String())
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log.Printf("Reading message from %s: %s", p.color.String(), string(msg))
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return msg, err
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}
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@ -3,22 +3,27 @@ package connection
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import (
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"context"
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"log"
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"mchess_server/types"
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"sync"
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"github.com/google/uuid"
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gorillaws "github.com/gorilla/websocket"
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)
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type Connection struct {
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ID uuid.UUID
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ws *gorillaws.Conn
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wsConnectionEstablished chan bool
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wsWriteLock sync.Mutex
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ctx context.Context
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buffer MessageBuffer
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disconnectCallback func()
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forColor types.ChessColor
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}
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func NewConnection(options ...func(*Connection)) *Connection {
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connection := Connection{
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ID: uuid.New(),
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buffer: *newMessageBuffer(100),
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wsConnectionEstablished: make(chan bool),
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}
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@ -50,6 +55,10 @@ func WithDisconnectCallback(cb func()) func(*Connection) {
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}
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}
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func (conn *Connection) SetForColor(color types.ChessColor) {
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conn.forColor = color
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}
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func (conn *Connection) SetDisconnectCallback(cb func()) {
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conn.disconnectCallback = cb
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}
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@ -60,6 +69,7 @@ func (conn *Connection) HasWebsocketConnection() bool {
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func (conn *Connection) SetWebsocketConnection(ws *gorillaws.Conn) {
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if ws == nil {
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conn.logConnection("ERROR: setting ws = null")
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return
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}
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@ -67,14 +77,16 @@ func (conn *Connection) SetWebsocketConnection(ws *gorillaws.Conn) {
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select {
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case conn.wsConnectionEstablished <- true:
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conn.logConnection("case wsConnectionEstablished <- true")
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default:
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conn.logConnection("DEFAULT CASE")
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}
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go func() {
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for {
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_, msg, err := conn.ws.ReadMessage()
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if err != nil {
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log.Println("while reading from websocket: %w", err)
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conn.logConnection("while reading from websocket: %w", err)
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conn.unsetWebsocketConnection()
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if conn.disconnectCallback != nil {
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@ -85,21 +97,27 @@ func (conn *Connection) SetWebsocketConnection(ws *gorillaws.Conn) {
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conn.buffer.Insert(string(msg))
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}
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}()
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defer conn.logConnection("websocket connection set")
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}
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func (conn *Connection) unsetWebsocketConnection() {
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conn.logConnection("websocket connection unset")
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conn.ws = nil
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}
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func (conn *Connection) Write(msg []byte) error {
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conn.logConnection("about to write")
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conn.logConnection("locking")
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conn.wsWriteLock.Lock()
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defer conn.logConnection("unlocking")
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defer conn.wsWriteLock.Unlock()
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if conn.ws == nil { //if ws is not yet set, we wait for it
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conn.logConnection("waiting for wsConnectionEstablished channel")
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<-conn.wsConnectionEstablished
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}
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log.Printf("Writing message: %s", string(msg))
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conn.logConnection("Writing message: %s", string(msg))
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return conn.ws.WriteMessage(gorillaws.TextMessage, msg)
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}
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@ -114,7 +132,13 @@ func (conn *Connection) Read() ([]byte, error) {
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}
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func (conn *Connection) Close(msg string) {
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conn.logConnection("closing websocket connection")
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conn.ws.WriteMessage(gorillaws.TextMessage, []byte(msg))
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conn.ws.Close()
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conn.ws = nil
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}
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func (con *Connection) logConnection(v ...any) {
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log.Println("on connection: ", con.ID)
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log.Println("for color: ", con.forColor.String(), v)
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}
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|
@ -7,7 +7,7 @@ import (
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)
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type LobbyRegistry struct {
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lobbies map[uuid.UUID]*Lobby
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lobbies map[utils.Passphrase]*Lobby
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}
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var instance *LobbyRegistry
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@ -21,7 +21,7 @@ func GetLobbyRegistry() *LobbyRegistry {
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}
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func newLobbyRegistry() *LobbyRegistry {
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return &LobbyRegistry{lobbies: make(map[uuid.UUID]*Lobby)}
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return &LobbyRegistry{lobbies: make(map[utils.Passphrase]*Lobby)}
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}
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func (r *LobbyRegistry) CreateNewPrivateLobby() *Lobby {
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@ -42,10 +42,6 @@ func (r *LobbyRegistry) GetLobbyForPlayer() *Lobby {
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return newLobby
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}
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func (r *LobbyRegistry) GetLobbyByUUID(uuid uuid.UUID) *Lobby {
|
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return r.lobbies[uuid]
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}
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|
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func (r *LobbyRegistry) GetLobbyByPassphrase(p utils.Passphrase) *Lobby {
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for _, lobby := range r.lobbies {
|
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if lobby.Passphrase == p {
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@ -56,6 +52,6 @@ func (r *LobbyRegistry) GetLobbyByPassphrase(p utils.Passphrase) *Lobby {
|
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}
|
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|
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func (r *LobbyRegistry) addNewLobby(lobby *Lobby) uuid.UUID {
|
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r.lobbies[lobby.Uuid] = lobby
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r.lobbies[lobby.Passphrase] = lobby
|
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return lobby.Uuid
|
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}
|
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|
@ -3,8 +3,6 @@ package lobbies
|
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import (
|
||||
"mchess_server/chess"
|
||||
"mchess_server/utils"
|
||||
|
||||
"github.com/google/uuid"
|
||||
)
|
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|
||||
type Usher struct {
|
||||
@ -41,10 +39,6 @@ func (u *Usher) FindExistingPrivateLobby(p utils.Passphrase) *Lobby {
|
||||
return lobby
|
||||
}
|
||||
|
||||
func (*Usher) GetLobbyByID(id uuid.UUID) *Lobby {
|
||||
return GetLobbyRegistry().GetLobbyByUUID(id)
|
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}
|
||||
|
||||
func (u *Usher) AddPlayerToLobbyAndStartGameIfFull(player *chess.Player, lobby *Lobby) {
|
||||
lobby.AddPlayerAndStartGameIfFull(player)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user