Fix/enable reconnecting to existing games #15

Merged
marco merged 4 commits from simplify-connecting into master 2024-05-21 21:55:42 +00:00
13 changed files with 131 additions and 161 deletions

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@ -30,7 +30,6 @@ func HostGameHandler(c *gin.Context) {
passphrase := lobby.Passphrase.String()
info := api.PlayerInfo{
PlayerID: &player.Uuid,
LobbyID: &lobby.Uuid,
Passphrase: &passphrase,
}
c.Header("Access-Control-Allow-Origin", "*")
@ -54,15 +53,14 @@ func GetLobbyForPassphraseHandler(c *gin.Context) {
return
}
lobbyInfo := api.LobbyInfo{
ID: &lobby.Uuid,
passphrase := api.Passphrase{
Value: (*string)(&lobby.Passphrase),
}
c.Header("Access-Control-Allow-Origin", "*")
c.IndentedJSON(http.StatusOK, lobbyInfo)
c.IndentedJSON(http.StatusOK, passphrase)
}
// TODO: this will be replaced by the JoinGameHandler()
func JoinPrivateGame(c *gin.Context) {
limiter.Take()
@ -77,8 +75,7 @@ func JoinPrivateGame(c *gin.Context) {
if req.Passphrase != nil &&
*req.Passphrase != "" &&
req.PlayerID != nil &&
req.LobbyID != nil { //is reconnect
req.PlayerID != nil { //is reconnect
lobby := u.FindExistingPrivateLobby(utils.Passphrase(*req.Passphrase))
var found bool
if lobby != nil {
@ -90,7 +87,6 @@ func JoinPrivateGame(c *gin.Context) {
http.StatusOK,
api.PlayerInfo{
PlayerID: req.PlayerID,
LobbyID: req.LobbyID,
Passphrase: req.Passphrase,
})
return
@ -114,7 +110,6 @@ func JoinPrivateGame(c *gin.Context) {
info := api.PlayerInfo{
PlayerID: &player.Uuid,
LobbyID: &lobby.Uuid,
Passphrase: req.Passphrase,
}
c.Header("Access-Control-Allow-Origin", "*")
@ -124,25 +119,22 @@ func JoinPrivateGame(c *gin.Context) {
func JoinGameHandler(c *gin.Context) {
limiter.Take()
id := c.Param("id")
idAsUUID, err := uuid.Parse(id)
passphrase := api.Passphrase{}
err := c.ShouldBindJSON(&passphrase)
if err != nil {
c.IndentedJSON(http.StatusBadRequest, nil)
return
}
passphrase := api.Passphrase{}
c.ShouldBindJSON(&passphrase)
u := lobbies.GetUsher()
lobby := u.GetLobbyByID(idAsUUID)
lobby := u.FindExistingPrivateLobby(utils.Passphrase(*passphrase.Value))
if lobby == nil {
c.IndentedJSON(http.StatusNotFound, nil)
return
}
lobbyInfo := api.LobbyInfo{
ID: &lobby.Uuid,
lobbyInfo := api.Passphrase{
Value: (*string)(&lobby.Passphrase),
}
c.IndentedJSON(http.StatusOK, lobbyInfo)

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@ -9,13 +9,12 @@ import (
"testing"
"github.com/gin-gonic/gin"
"github.com/google/uuid"
"github.com/stretchr/testify/assert"
)
func Test_GetLobbyFromPassphraseHandler(t *testing.T) {
var passphraseURLParameter string
var hostedLobbyId uuid.UUID
var receivedPhrase string
t.Run("host a lobby", func(t *testing.T) {
r1 := httptest.NewRecorder()
@ -30,8 +29,7 @@ func Test_GetLobbyFromPassphraseHandler(t *testing.T) {
err := json.Unmarshal(r1.Body.Bytes(), &playerInfo)
assert.NoError(t, err)
receivedPhrase := *playerInfo.Passphrase
hostedLobbyId = *playerInfo.LobbyID
receivedPhrase = *playerInfo.Passphrase
passphrase := utils.NewPassphraseFromString(receivedPhrase)
passphraseURLParameter = passphrase.AsURLParam()
@ -48,10 +46,10 @@ func Test_GetLobbyFromPassphraseHandler(t *testing.T) {
engine.ServeHTTP(r2, getLobbyRequest)
lobbyInfo := api.LobbyInfo{}
err := json.Unmarshal(r2.Body.Bytes(), &lobbyInfo)
passhrase := api.Passphrase{}
err := json.Unmarshal(r2.Body.Bytes(), &passhrase)
assert.NoError(t, err)
assert.Equal(t, hostedLobbyId, *lobbyInfo.ID)
assert.Equal(t, http.StatusOK, r2.Code)
})
}

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@ -6,6 +6,7 @@ import (
"fmt"
"log"
"mchess_server/api"
"mchess_server/utils"
"net/http"
"mchess_server/lobbies"
@ -23,7 +24,6 @@ var upgrader = gorillaws.Upgrader{
func RegisterWebSocketConnection(c *gin.Context) {
limiter.Take()
log.Println(c.Request)
conn, err := upgrader.Upgrade(c.Writer, c.Request, nil)
if err != nil {
log.Println(err)
@ -55,7 +55,7 @@ func waitForAndHandlePlayerID(ctx context.Context, conn *gorillaws.Conn) {
return
}
lobby := lobbies.GetLobbyRegistry().GetLobbyByUUID(*info.LobbyID)
lobby := lobbies.GetLobbyRegistry().GetLobbyByPassphrase(utils.NewPassphraseFromString(*info.Passphrase))
if lobby == nil {
conn.WriteMessage(msgType, []byte("lobby not found"))
conn.Close()
@ -68,11 +68,13 @@ func waitForAndHandlePlayerID(ctx context.Context, conn *gorillaws.Conn) {
conn.Close()
return
}
if player.Conn.HasWebsocketConnection() {
player.Conn.Close("closing existing connection")
}
lobby.Game.SetWebsocketConnectionFor(ctx, player, conn)
log.Println("player after setting connection: ", player)
log.Println("player after setting connection: ")
log.Println("id: ", player.Uuid)
log.Println("color: ", player.GetColor())
log.Println("Connection: ", player.Conn.ID)
}
func ConnectWsForGame(c *gin.Context) {

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@ -1,7 +0,0 @@
package api
import "github.com/google/uuid"
type LobbyInfo struct {
ID *uuid.UUID `json:"id,omitempty"`
}

View File

@ -4,6 +4,5 @@ import "github.com/google/uuid"
type PlayerInfo struct {
PlayerID *uuid.UUID `json:"playerID,omitempty"`
LobbyID *uuid.UUID `json:"lobbyID,omitempty"`
Passphrase *string `json:"passphrase,omitempty"`
}

View File

@ -105,7 +105,7 @@ func (game *Game) Handle() {
log.Println("Error while reading message:", err)
return
}
log.Println("Player ", game.currentTurnPlayer, " moved:\n", receivedMove)
log.Println("Player ", game.currentTurnPlayer.color.String(), " moved:\n", receivedMove)
game.gameState = CheckMove
case CheckMove:
@ -117,7 +117,7 @@ func (game *Game) Handle() {
log.Println("Error marshalling 'colorDetermined' message for player 1", err)
return
}
game.currentTurnPlayer.writeMessage(invalidMoveMessage)
game.currentTurnPlayer.writeMessage(string(invalidMoveMessage))
game.gameState = PlayerToMove
continue
}
@ -181,15 +181,16 @@ func (game Game) notifyPlayersAboutGameStart() error {
return err
}
game.GetPlayer1().writeMessage(colorDeterminedPlayer1)
game.GetPlayer1().writeMessage(string(colorDeterminedPlayer1))
game.GetPlayer1().SendBoardState(types.Move{}, game.board.PGN(), types.White)
game.GetPlayer2().writeMessage(colorDeterminedPlayer2)
game.GetPlayer2().writeMessage(string(colorDeterminedPlayer2))
game.GetPlayer2().SendBoardState(types.Move{}, game.board.PGN(), types.White)
return nil
}
func (game Game) broadcastMove(move types.Move) error {
log.Println("broadcast move")
err := game.GetPlayer1().SendBoardState(move, game.board.PGN(), game.currentTurnPlayer.GetColor())
if err != nil {
return err
@ -222,3 +223,7 @@ func (game *Game) playerDisconnected(p *Player) {
func (game *Game) SetWebsocketConnectionFor(ctx context.Context, p *Player, ws *gorillaws.Conn) {
p.SetWebsocketConnectionAndSendBoardState(ctx, ws, &game.board)
}
func (game *Game) SendBoardStateTo(p *Player) {
p.SendBoardState(game.board.getLastMove(), game.board.PGN(), game.board.colorToMove)
}

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@ -36,6 +36,7 @@ func (p Player) hasWebsocketConnection() bool {
func (p *Player) SetWebsocketConnection(ctx context.Context, ws *gorillaws.Conn) {
p.Conn.SetWebsocketConnection(ws)
p.Conn.SetForColor(p.color)
}
func (p *Player) SetWebsocketConnectionAndSendBoardState(
@ -49,6 +50,7 @@ func (p *Player) SetWebsocketConnectionAndSendBoardState(
func (p *Player) SetColor(color types.ChessColor) {
p.color = color
p.Conn.SetForColor(p.color)
}
func (p *Player) GetColor() types.ChessColor {
@ -87,11 +89,8 @@ func (p *Player) SendBoardState(move types.Move, boardPosition string, turnColor
return err
}
err = p.writeMessage(messageToSend)
if err != nil {
log.Println("Error during message writing:", err)
return err
}
p.writeMessage(string(messageToSend))
return nil
}
@ -106,11 +105,8 @@ func (p *Player) SendMoveAndPosition(move types.Move, boardPosition string) erro
return err
}
err = p.writeMessage(messageToSend)
if err != nil {
log.Println("Error during message writing:", err)
return err
}
p.writeMessage(string(messageToSend))
return nil
}
@ -124,26 +120,20 @@ func (p *Player) SendGameEnded(reason GameEndedReason) error {
log.Println("Error while marshalling: ", err)
return err
}
err = p.writeMessage(messageToSend)
if err != nil {
log.Println("Error during message writing:", err)
return err
}
p.writeMessage(string(messageToSend))
return nil
}
func (p *Player) writeMessage(msg []byte) error {
return p.Conn.Write(msg)
func (p *Player) writeMessage(msg string) {
p.Conn.Write(msg)
}
func (p *Player) ReadMove() (types.Move, error) {
receivedMessage, err := p.readMessage()
if err != nil {
return types.Move{}, err
}
receivedMessage := p.readMessage()
var msg api.WebsocketMessage
err = json.Unmarshal(receivedMessage, &msg)
err := json.Unmarshal(receivedMessage, &msg)
if err != nil {
return types.Move{}, err
}
@ -155,9 +145,9 @@ func (p *Player) ReadMove() (types.Move, error) {
return *msg.Move, nil
}
func (p *Player) readMessage() ([]byte, error) {
msg, err := p.Conn.Read()
log.Printf("Reading message: %s from player %s", string(msg), p.Uuid.String())
func (p *Player) readMessage() []byte {
msg := p.Conn.Read()
log.Printf("Reading message from %s: %s", p.color.String(), string(msg))
return msg, err
return msg
}

View File

@ -50,7 +50,7 @@ func (b *MessageBuffer) Insert(msg string) {
b.cond.Broadcast()
}
func (b *MessageBuffer) Get() (string, error) {
func (b *MessageBuffer) Get() string {
b.cond.L.Lock()
defer b.cond.L.Unlock()
@ -69,7 +69,7 @@ func (b *MessageBuffer) Get() (string, error) {
}
b.getIndex = b.incrementAndWrapIndex(b.getIndex)
return msg.content, nil
return msg.content
}
func (b MessageBuffer) incrementAndWrapIndex(index int) int {

View File

@ -66,8 +66,7 @@ func Test_MessageBuffer_GetWaitsForFirstData(t *testing.T) {
buf.Insert("delayed-message")
}()
msg, err := buf.Get()
assert.NoError(t, err)
msg := buf.Get()
endTime := time.Now()
@ -79,8 +78,7 @@ func Test_MessageBuffer_GetWaitsForNewData(t *testing.T) {
buf := newMessageBuffer(2)
buf.Insert("message-1")
msg, err := buf.Get()
assert.NoError(t, err)
msg := buf.Get()
assert.Equal(t, "message-1", msg)
go func() {
@ -89,8 +87,7 @@ func Test_MessageBuffer_GetWaitsForNewData(t *testing.T) {
buf.Insert("delayed-message")
}()
msg, err = buf.Get()
assert.NoError(t, err)
msg = buf.Get()
assert.Equal(t, "delayed-message", msg)
}
@ -117,8 +114,7 @@ func Test_MessageBuffer_IndexesAreCorrectAfterOverwritingOldData(t *testing.T) {
},
buf.messages)
msg, err := buf.Get()
assert.NoError(t, err)
msg := buf.Get()
assert.Equal(t, "message-2", msg)
}
@ -126,13 +122,11 @@ func Test_MessageBuffer_GetWaitsForNewDataIfOldOneWasAlreadyGotten(t *testing.T)
buf := newMessageBuffer(2)
buf.Insert(message1)
msg, err := buf.Get()
assert.NoError(t, err)
msg := buf.Get()
assert.Equal(t, message1, msg)
buf.Insert(message2)
msg, err = buf.Get()
assert.NoError(t, err)
msg = buf.Get()
assert.Equal(t, message2, msg)
go func() {
@ -140,8 +134,7 @@ func Test_MessageBuffer_GetWaitsForNewDataIfOldOneWasAlreadyGotten(t *testing.T)
buf.Insert(message3)
}()
msg, err = buf.Get()
assert.NoError(t, err)
msg = buf.Get()
assert.Equal(t, message3, msg)
}
@ -157,9 +150,8 @@ func Test_MessageBuffer_InsertCatchesUpWithRead(t *testing.T) {
buf.Insert(message6)
buf.Insert(message7)
msg, err := buf.Get()
msg := buf.Get()
assert.NoError(t, err)
assert.Equal(t, message3, msg)
}
@ -172,7 +164,7 @@ func Test_MessageBuffer_FuckShitUp(t *testing.T) {
var readMsg = make([]string, 0)
go func() {
for i := 0; i < size*10; i++ {
msg, _ := buf.Get()
msg := buf.Get()
if msg == "99" {
break
}

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@ -3,24 +3,27 @@ package connection
import (
"context"
"log"
"sync"
"mchess_server/types"
"github.com/google/uuid"
gorillaws "github.com/gorilla/websocket"
)
type Connection struct {
ws *gorillaws.Conn
wsConnectionEstablished chan bool
wsWriteLock sync.Mutex
ctx context.Context
buffer MessageBuffer
disconnectCallback func()
ID uuid.UUID
ws *gorillaws.Conn
ctx context.Context
rxBuffer *MessageBuffer
txBuffer *MessageBuffer
disconnectCallback func()
forColor types.ChessColor
}
func NewConnection(options ...func(*Connection)) *Connection {
connection := Connection{
buffer: *newMessageBuffer(100),
wsConnectionEstablished: make(chan bool),
ID: uuid.New(),
rxBuffer: newMessageBuffer(100),
txBuffer: newMessageBuffer(100),
}
for _, option := range options {
@ -50,6 +53,10 @@ func WithDisconnectCallback(cb func()) func(*Connection) {
}
}
func (conn *Connection) SetForColor(color types.ChessColor) {
conn.forColor = color
}
func (conn *Connection) SetDisconnectCallback(cb func()) {
conn.disconnectCallback = cb
}
@ -58,63 +65,73 @@ func (conn *Connection) HasWebsocketConnection() bool {
return conn.ws != nil
}
func (conn *Connection) readFromRxBuffer() {
for {
_, msg, err := conn.ws.ReadMessage()
if err != nil {
conn.logConnection("while reading from websocket: %w", err)
conn.Close("")
conn.txBuffer.Insert("we do this to make txBuffer.Get() return")
return
}
conn.rxBuffer.Insert(string(msg))
}
}
func (conn *Connection) writeTxBuffer() {
for {
msg := conn.txBuffer.Get()
if conn.ws == nil {
return
}
err := conn.ws.WriteMessage(gorillaws.TextMessage, []byte(msg))
if err != nil {
conn.logConnection("while writing to websocket: %w", err)
return
}
}
}
func (conn *Connection) SetWebsocketConnection(ws *gorillaws.Conn) {
if ws == nil {
conn.logConnection("ERROR: setting ws = null")
return
}
conn.ws = ws
select {
case conn.wsConnectionEstablished <- true:
default:
}
go conn.readFromRxBuffer()
go conn.writeTxBuffer()
go func() {
for {
_, msg, err := conn.ws.ReadMessage()
if err != nil {
log.Println("while reading from websocket: %w", err)
conn.unsetWebsocketConnection()
if conn.disconnectCallback != nil {
conn.disconnectCallback()
}
return
}
conn.buffer.Insert(string(msg))
}
}()
defer conn.logConnection("websocket connection set")
}
func (conn *Connection) unsetWebsocketConnection() {
conn.logConnection("websocket connection unset")
conn.ws = nil
}
func (conn *Connection) Write(msg []byte) error {
conn.wsWriteLock.Lock()
defer conn.wsWriteLock.Unlock()
if conn.ws == nil { //if ws is not yet set, we wait for it
<-conn.wsConnectionEstablished
}
log.Printf("Writing message: %s", string(msg))
return conn.ws.WriteMessage(gorillaws.TextMessage, msg)
func (conn *Connection) Write(msg string) {
conn.logConnection("Writing message: ", string(msg))
conn.txBuffer.Insert(msg)
}
func (conn *Connection) Read() ([]byte, error) {
msg, err := conn.buffer.Get()
if err != nil {
conn.ws = nil
return nil, err // TODO: Tell game-handler that connection was lost
}
func (conn *Connection) Read() []byte {
msg := conn.rxBuffer.Get()
return []byte(msg), err
return []byte(msg)
}
func (conn *Connection) Close(msg string) {
conn.logConnection("closing websocket connection")
conn.ws.WriteMessage(gorillaws.TextMessage, []byte(msg))
conn.ws.Close()
conn.ws = nil
}
func (con *Connection) logConnection(v ...any) {
log.Println("on connection: ", con.ID)
log.Println("for color: ", con.forColor.String(), v)
}

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@ -8,17 +8,15 @@ import (
)
type Lobby struct {
Uuid uuid.UUID
Game *chess.Game
PlayerJoined chan bool
Passphrase utils.Passphrase
Uuid uuid.UUID
Game *chess.Game
Passphrase utils.Passphrase
}
func NewEmptyLobbyWithUUID(uuid uuid.UUID) *Lobby {
return &Lobby{
Uuid: uuid,
Game: chess.NewGame(),
PlayerJoined: make(chan bool),
Uuid: uuid,
Game: chess.NewGame(),
}
}

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@ -7,7 +7,7 @@ import (
)
type LobbyRegistry struct {
lobbies map[uuid.UUID]*Lobby
lobbies map[utils.Passphrase]*Lobby
}
var instance *LobbyRegistry
@ -21,7 +21,7 @@ func GetLobbyRegistry() *LobbyRegistry {
}
func newLobbyRegistry() *LobbyRegistry {
return &LobbyRegistry{lobbies: make(map[uuid.UUID]*Lobby)}
return &LobbyRegistry{lobbies: make(map[utils.Passphrase]*Lobby)}
}
func (r *LobbyRegistry) CreateNewPrivateLobby() *Lobby {
@ -42,10 +42,6 @@ func (r *LobbyRegistry) GetLobbyForPlayer() *Lobby {
return newLobby
}
func (r *LobbyRegistry) GetLobbyByUUID(uuid uuid.UUID) *Lobby {
return r.lobbies[uuid]
}
func (r *LobbyRegistry) GetLobbyByPassphrase(p utils.Passphrase) *Lobby {
for _, lobby := range r.lobbies {
if lobby.Passphrase == p {
@ -56,6 +52,6 @@ func (r *LobbyRegistry) GetLobbyByPassphrase(p utils.Passphrase) *Lobby {
}
func (r *LobbyRegistry) addNewLobby(lobby *Lobby) uuid.UUID {
r.lobbies[lobby.Uuid] = lobby
r.lobbies[lobby.Passphrase] = lobby
return lobby.Uuid
}

View File

@ -3,8 +3,6 @@ package lobbies
import (
"mchess_server/chess"
"mchess_server/utils"
"github.com/google/uuid"
)
type Usher struct {
@ -24,25 +22,15 @@ func GetUsher() *Usher {
}
func (u *Usher) WelcomeNewPlayer(player *chess.Player) *Lobby {
lobby := GetLobbyRegistry().GetLobbyForPlayer()
return lobby
return GetLobbyRegistry().GetLobbyForPlayer()
}
func (u *Usher) CreateNewPrivateLobby(player *chess.Player) *Lobby {
lobby := GetLobbyRegistry().CreateNewPrivateLobby()
return lobby
return GetLobbyRegistry().CreateNewPrivateLobby()
}
func (u *Usher) FindExistingPrivateLobby(p utils.Passphrase) *Lobby {
lobby := GetLobbyRegistry().GetLobbyByPassphrase(p)
if lobby == nil || lobby.AreBothPlayersConnected() {
return nil
}
return lobby
}
func (*Usher) GetLobbyByID(id uuid.UUID) *Lobby {
return GetLobbyRegistry().GetLobbyByUUID(id)
return GetLobbyRegistry().GetLobbyByPassphrase(p)
}
func (u *Usher) AddPlayerToLobbyAndStartGameIfFull(player *chess.Player, lobby *Lobby) {