Fix/enable reconnecting to existing games #15
@ -61,7 +61,6 @@ func GetLobbyForPassphraseHandler(c *gin.Context) {
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c.IndentedJSON(http.StatusOK, passphrase)
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}
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// TODO: this will be replaced by the JoinGameHandler()
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func JoinPrivateGame(c *gin.Context) {
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limiter.Take()
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