Fix/enable reconnecting to existing games #15
@ -68,11 +68,9 @@ func waitForAndHandlePlayerID(ctx context.Context, conn *gorillaws.Conn) {
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conn.Close()
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return
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}
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if player.Conn.HasWebsocketConnection() {
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conn.WriteMessage(msgType, []byte("player already connected"))
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return
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}
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lobby.Game.SetWebsocketConnectionFor(ctx, player, conn)
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log.Println("player after setting connection: ")
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log.Println("id: ", player.Uuid)
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log.Println("color: ", player.GetColor())
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@ -117,7 +117,7 @@ func (game *Game) Handle() {
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log.Println("Error marshalling 'colorDetermined' message for player 1", err)
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return
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}
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game.currentTurnPlayer.writeMessage(invalidMoveMessage)
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game.currentTurnPlayer.writeMessage(string(invalidMoveMessage))
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game.gameState = PlayerToMove
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continue
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}
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@ -181,10 +181,10 @@ func (game Game) notifyPlayersAboutGameStart() error {
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return err
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}
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game.GetPlayer1().writeMessage(colorDeterminedPlayer1)
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game.GetPlayer1().writeMessage(string(colorDeterminedPlayer1))
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game.GetPlayer1().SendBoardState(types.Move{}, game.board.PGN(), types.White)
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game.GetPlayer2().writeMessage(colorDeterminedPlayer2)
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game.GetPlayer2().writeMessage(string(colorDeterminedPlayer2))
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game.GetPlayer2().SendBoardState(types.Move{}, game.board.PGN(), types.White)
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return nil
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}
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@ -223,3 +223,7 @@ func (game *Game) playerDisconnected(p *Player) {
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func (game *Game) SetWebsocketConnectionFor(ctx context.Context, p *Player, ws *gorillaws.Conn) {
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p.SetWebsocketConnectionAndSendBoardState(ctx, ws, &game.board)
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}
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func (game *Game) SendBoardStateTo(p *Player) {
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p.SendBoardState(game.board.getLastMove(), game.board.PGN(), game.board.colorToMove)
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}
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@ -89,11 +89,8 @@ func (p *Player) SendBoardState(move types.Move, boardPosition string, turnColor
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return err
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}
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err = p.writeMessage(messageToSend)
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if err != nil {
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log.Println("Error during message writing:", err)
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return err
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}
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p.writeMessage(string(messageToSend))
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return nil
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}
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@ -108,11 +105,8 @@ func (p *Player) SendMoveAndPosition(move types.Move, boardPosition string) erro
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return err
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}
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err = p.writeMessage(messageToSend)
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if err != nil {
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log.Println("Error during message writing:", err)
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return err
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}
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p.writeMessage(string(messageToSend))
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return nil
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}
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@ -126,26 +120,20 @@ func (p *Player) SendGameEnded(reason GameEndedReason) error {
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log.Println("Error while marshalling: ", err)
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return err
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}
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err = p.writeMessage(messageToSend)
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if err != nil {
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log.Println("Error during message writing:", err)
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return err
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}
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p.writeMessage(string(messageToSend))
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return nil
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}
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func (p *Player) writeMessage(msg []byte) error {
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return p.Conn.Write(msg)
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func (p *Player) writeMessage(msg string) {
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p.Conn.Write(msg)
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}
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func (p *Player) ReadMove() (types.Move, error) {
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receivedMessage, err := p.readMessage()
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if err != nil {
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return types.Move{}, err
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}
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receivedMessage := p.readMessage()
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var msg api.WebsocketMessage
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err = json.Unmarshal(receivedMessage, &msg)
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err := json.Unmarshal(receivedMessage, &msg)
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if err != nil {
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return types.Move{}, err
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}
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@ -157,9 +145,9 @@ func (p *Player) ReadMove() (types.Move, error) {
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return *msg.Move, nil
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}
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func (p *Player) readMessage() ([]byte, error) {
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msg, err := p.Conn.Read()
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func (p *Player) readMessage() []byte {
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msg := p.Conn.Read()
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log.Printf("Reading message from %s: %s", p.color.String(), string(msg))
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return msg, err
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return msg
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}
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@ -50,7 +50,7 @@ func (b *MessageBuffer) Insert(msg string) {
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b.cond.Broadcast()
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}
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func (b *MessageBuffer) Get() (string, error) {
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func (b *MessageBuffer) Get() string {
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b.cond.L.Lock()
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defer b.cond.L.Unlock()
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@ -69,7 +69,7 @@ func (b *MessageBuffer) Get() (string, error) {
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}
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b.getIndex = b.incrementAndWrapIndex(b.getIndex)
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return msg.content, nil
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return msg.content
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}
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func (b MessageBuffer) incrementAndWrapIndex(index int) int {
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@ -66,8 +66,7 @@ func Test_MessageBuffer_GetWaitsForFirstData(t *testing.T) {
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buf.Insert("delayed-message")
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}()
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msg, err := buf.Get()
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assert.NoError(t, err)
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msg := buf.Get()
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endTime := time.Now()
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@ -79,8 +78,7 @@ func Test_MessageBuffer_GetWaitsForNewData(t *testing.T) {
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buf := newMessageBuffer(2)
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buf.Insert("message-1")
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msg, err := buf.Get()
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assert.NoError(t, err)
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msg := buf.Get()
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assert.Equal(t, "message-1", msg)
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go func() {
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@ -89,8 +87,7 @@ func Test_MessageBuffer_GetWaitsForNewData(t *testing.T) {
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buf.Insert("delayed-message")
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}()
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msg, err = buf.Get()
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assert.NoError(t, err)
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msg = buf.Get()
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assert.Equal(t, "delayed-message", msg)
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}
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@ -117,8 +114,7 @@ func Test_MessageBuffer_IndexesAreCorrectAfterOverwritingOldData(t *testing.T) {
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},
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buf.messages)
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msg, err := buf.Get()
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assert.NoError(t, err)
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msg := buf.Get()
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assert.Equal(t, "message-2", msg)
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}
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@ -126,13 +122,11 @@ func Test_MessageBuffer_GetWaitsForNewDataIfOldOneWasAlreadyGotten(t *testing.T)
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buf := newMessageBuffer(2)
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buf.Insert(message1)
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msg, err := buf.Get()
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assert.NoError(t, err)
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msg := buf.Get()
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assert.Equal(t, message1, msg)
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buf.Insert(message2)
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msg, err = buf.Get()
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assert.NoError(t, err)
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msg = buf.Get()
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assert.Equal(t, message2, msg)
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go func() {
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@ -140,8 +134,7 @@ func Test_MessageBuffer_GetWaitsForNewDataIfOldOneWasAlreadyGotten(t *testing.T)
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buf.Insert(message3)
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}()
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msg, err = buf.Get()
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assert.NoError(t, err)
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msg = buf.Get()
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assert.Equal(t, message3, msg)
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}
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@ -157,9 +150,8 @@ func Test_MessageBuffer_InsertCatchesUpWithRead(t *testing.T) {
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buf.Insert(message6)
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buf.Insert(message7)
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msg, err := buf.Get()
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msg := buf.Get()
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assert.NoError(t, err)
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assert.Equal(t, message3, msg)
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}
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@ -172,7 +164,7 @@ func Test_MessageBuffer_FuckShitUp(t *testing.T) {
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var readMsg = make([]string, 0)
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go func() {
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for i := 0; i < size*10; i++ {
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msg, _ := buf.Get()
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msg := buf.Get()
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if msg == "99" {
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break
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}
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@ -4,7 +4,6 @@ import (
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"context"
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"log"
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"mchess_server/types"
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"sync"
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"github.com/google/uuid"
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gorillaws "github.com/gorilla/websocket"
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@ -13,10 +12,9 @@ import (
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type Connection struct {
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ID uuid.UUID
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ws *gorillaws.Conn
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wsConnectionEstablished chan bool
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wsWriteLock sync.Mutex
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ctx context.Context
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buffer MessageBuffer
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rxBuffer *MessageBuffer
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txBuffer *MessageBuffer
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disconnectCallback func()
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forColor types.ChessColor
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}
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@ -24,8 +22,8 @@ type Connection struct {
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func NewConnection(options ...func(*Connection)) *Connection {
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connection := Connection{
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ID: uuid.New(),
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buffer: *newMessageBuffer(100),
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wsConnectionEstablished: make(chan bool),
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rxBuffer: newMessageBuffer(100),
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txBuffer: newMessageBuffer(100),
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}
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for _, option := range options {
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@ -67,6 +65,35 @@ func (conn *Connection) HasWebsocketConnection() bool {
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return conn.ws != nil
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}
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func (conn *Connection) readFromRxBuffer() {
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for {
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_, msg, err := conn.ws.ReadMessage()
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if err != nil {
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conn.logConnection("while reading from websocket: %w", err)
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conn.Close("")
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conn.txBuffer.Insert("we do this to make txBuffer.Get() return")
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return
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}
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conn.rxBuffer.Insert(string(msg))
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}
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}
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func (conn *Connection) writeTxBuffer() {
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for {
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msg := conn.txBuffer.Get()
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if conn.ws == nil {
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return
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}
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err := conn.ws.WriteMessage(gorillaws.TextMessage, []byte(msg))
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if err != nil {
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conn.logConnection("while writing to websocket: %w", err)
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return
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}
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}
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}
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func (conn *Connection) SetWebsocketConnection(ws *gorillaws.Conn) {
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if ws == nil {
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conn.logConnection("ERROR: setting ws = null")
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@ -75,28 +102,9 @@ func (conn *Connection) SetWebsocketConnection(ws *gorillaws.Conn) {
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conn.ws = ws
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select {
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case conn.wsConnectionEstablished <- true:
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conn.logConnection("case wsConnectionEstablished <- true")
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default:
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conn.logConnection("DEFAULT CASE")
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}
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go conn.readFromRxBuffer()
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go conn.writeTxBuffer()
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go func() {
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for {
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_, msg, err := conn.ws.ReadMessage()
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if err != nil {
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conn.logConnection("while reading from websocket: %w", err)
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conn.unsetWebsocketConnection()
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if conn.disconnectCallback != nil {
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conn.disconnectCallback()
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}
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return
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}
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conn.buffer.Insert(string(msg))
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}
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}()
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defer conn.logConnection("websocket connection set")
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}
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@ -105,30 +113,15 @@ func (conn *Connection) unsetWebsocketConnection() {
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conn.ws = nil
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}
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func (conn *Connection) Write(msg []byte) error {
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conn.logConnection("about to write")
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conn.logConnection("locking")
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conn.wsWriteLock.Lock()
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defer conn.logConnection("unlocking")
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defer conn.wsWriteLock.Unlock()
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if conn.ws == nil { //if ws is not yet set, we wait for it
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conn.logConnection("waiting for wsConnectionEstablished channel")
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<-conn.wsConnectionEstablished
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func (conn *Connection) Write(msg string) {
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conn.logConnection("Writing message: ", string(msg))
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conn.txBuffer.Insert(msg)
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}
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conn.logConnection("Writing message: %s", string(msg))
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return conn.ws.WriteMessage(gorillaws.TextMessage, msg)
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}
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func (conn *Connection) Read() []byte {
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msg := conn.rxBuffer.Get()
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func (conn *Connection) Read() ([]byte, error) {
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msg, err := conn.buffer.Get()
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if err != nil {
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conn.ws = nil
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return nil, err // TODO: Tell game-handler that connection was lost
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}
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return []byte(msg), err
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return []byte(msg)
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}
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func (conn *Connection) Close(msg string) {
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@ -22,21 +22,15 @@ func GetUsher() *Usher {
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}
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func (u *Usher) WelcomeNewPlayer(player *chess.Player) *Lobby {
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lobby := GetLobbyRegistry().GetLobbyForPlayer()
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return lobby
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return GetLobbyRegistry().GetLobbyForPlayer()
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}
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func (u *Usher) CreateNewPrivateLobby(player *chess.Player) *Lobby {
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lobby := GetLobbyRegistry().CreateNewPrivateLobby()
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return lobby
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return GetLobbyRegistry().CreateNewPrivateLobby()
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}
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func (u *Usher) FindExistingPrivateLobby(p utils.Passphrase) *Lobby {
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lobby := GetLobbyRegistry().GetLobbyByPassphrase(p)
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if lobby == nil || lobby.AreBothPlayersConnected() {
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return nil
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}
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return lobby
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return GetLobbyRegistry().GetLobbyByPassphrase(p)
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}
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func (u *Usher) AddPlayerToLobbyAndStartGameIfFull(player *chess.Player, lobby *Lobby) {
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Loading…
Reference in New Issue
Block a user