Make many changes
1. A game is only identified by a passphrase (not a lobby id) 2. We can store multiple passphrase/playerID combinations
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a10db3e2a2
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adf8c86692
@ -3,43 +3,33 @@ import 'package:uuid/uuid.dart';
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class GameInfo {
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final UuidValue? playerID;
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final UuidValue? lobbyID;
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final String? passphrase;
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const GameInfo({
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required this.playerID,
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required this.lobbyID,
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required this.passphrase,
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});
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factory GameInfo.empty() {
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return const GameInfo(playerID: null, lobbyID: null, passphrase: null);
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return const GameInfo(playerID: null, passphrase: null);
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}
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factory GameInfo.fromJson(Map<String, dynamic> json) {
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final playerid = UuidValue.fromString(json['playerID']);
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final lobbyid = UuidValue.fromString(json['lobbyID']);
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final passphrase = json['passphrase'];
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return GameInfo(
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playerID: playerid, lobbyID: lobbyid, passphrase: passphrase);
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return GameInfo(playerID: playerid, passphrase: passphrase);
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}
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Map<String, dynamic> toJson() {
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String? pid;
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String? lid;
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if (playerID != null) {
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pid = playerID.toString();
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}
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if (lobbyID != null) {
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lid = lobbyID.toString();
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}
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return {
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'playerID': pid,
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'lobbyID': lid,
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'passphrase': passphrase,
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};
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}
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@ -47,51 +37,29 @@ class GameInfo {
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void store() async {
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final SharedPreferences prefs = await SharedPreferences.getInstance();
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await prefs.setBool("contains", true);
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await prefs.setString("playerID", playerID.toString());
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await prefs.setString("lobbyID", lobbyID.toString());
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await prefs.setString("passphrase", passphrase.toString());
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await prefs.setString(passphrase!, playerID.toString());
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}
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void delete() async {
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static Future<GameInfo?> get(String phrase) async {
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final SharedPreferences prefs = await SharedPreferences.getInstance();
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var playerID = prefs.getString(phrase);
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await prefs.setBool("contains", false);
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}
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static Future<GameInfo?> get() async {
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final SharedPreferences prefs = await SharedPreferences.getInstance();
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var contains = prefs.getBool("contains");
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var playerID = prefs.getString("playerID");
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var lobbyID = prefs.getString("lobbyID");
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var passphrase = prefs.getString("passphrase");
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if (contains == null ||
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!contains ||
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playerID == null ||
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lobbyID == null ||
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passphrase == null) {
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return null;
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}
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if (playerID == null) return null;
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return GameInfo(
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playerID: UuidValue.fromString(playerID),
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lobbyID: UuidValue.fromString(lobbyID),
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passphrase: passphrase);
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playerID: UuidValue.fromString(playerID!), passphrase: phrase);
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}
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}
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class WebsocketMessageIdentifyPlayer {
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final String playerID;
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final String lobbyID;
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final String? passphrase;
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const WebsocketMessageIdentifyPlayer({
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required this.playerID,
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required this.lobbyID,
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required this.passphrase,
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});
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Map<String, dynamic> toJson() =>
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{'lobbyID': lobbyID, 'playerID': playerID, 'passphrase': passphrase};
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{'playerID': playerID, 'passphrase': passphrase};
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}
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@ -40,15 +40,15 @@ class ServerConnection {
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channel!.sink.add(message);
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}
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void connect(String playerID, lobbyID, String? passphrase) {
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disconnectExistingConnection();
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void connect(String playerID, String? passphrase) {
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if (channel != null) return;
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channel = WebSocketChannel.connect(Uri.parse(config.getWebsocketURL()));
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send(
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jsonEncode(
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WebsocketMessageIdentifyPlayer(
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playerID: (playerID),
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lobbyID: (lobbyID),
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passphrase: (passphrase),
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),
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),
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@ -61,8 +61,9 @@ class ServerConnection {
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void disconnectExistingConnection() {
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if (channel == null) return;
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channel!.sink.close();
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channel!.sink.close();
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channel = null;
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broadcast = const Stream.empty();
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}
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@ -15,8 +15,12 @@ class ConnectionCubit extends Cubit<ConnectionCubitState> {
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return _instance;
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}
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void connect(String playerID, lobbyID, String? passphrase) {
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ServerConnection.getInstance().connect(playerID, lobbyID, passphrase);
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void connect(String playerID, String? passphrase) {
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ServerConnection.getInstance().connect(playerID, passphrase);
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}
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void disonnect() {
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ServerConnection.getInstance().disconnectExistingConnection();
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}
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void opponentConnected() {
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@ -28,31 +28,9 @@ class _CreateGameWidgetState extends State<CreateGameWidget> {
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@override
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void initState() {
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registerResponse = hostPrivateGame();
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registerResponse.then((args) {
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if (args == null) return;
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chessGameArgs = ChessGameArguments(
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lobbyID: args.lobbyID!,
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playerID: args.playerID!,
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passphrase: args.passphrase);
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});
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connectToWebsocket(registerResponse);
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super.initState();
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}
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void connectToWebsocket(Future<GameInfo?> resp) {
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resp.then((value) {
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if (value == null) return;
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ConnectionCubit.getInstance().connect(
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value.playerID!.uuid,
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value.lobbyID!.uuid,
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value.passphrase,
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);
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});
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ConnectionCubit().disonnect();
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registerResponse = createPrivateGame();
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}
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@override
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@ -82,15 +60,21 @@ class _CreateGameWidgetState extends State<CreateGameWidget> {
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child: CircularProgressIndicator(),
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);
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} else {
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String passphrase = snapshot.data?.passphrase ?? "no passphrase";
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var passphrase = snapshot.data?.passphrase ?? "no passphrase";
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ConnectionCubit().connect(
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snapshot.data!.playerID.toString(),
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snapshot.data!.passphrase,
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);
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return BlocListener<ConnectionCubit, ConnectionCubitState>(
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listener: (context, state) {
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// We wait for our opponent to connect
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if (state.opponentConnected) {
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//TODO: is goNamed the correct way to navigate?
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context.goNamed('game',
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pathParameters: {'phrase': passphrase.toURL()},
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extra: chessGameArgs);
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context.goNamed('game', pathParameters: {
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'phrase': passphrase.toURL(),
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});
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}
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},
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child: Column(
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@ -130,11 +114,11 @@ class _CreateGameWidgetState extends State<CreateGameWidget> {
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);
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}
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Future<GameInfo?> hostPrivateGame() async {
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Future<GameInfo?> createPrivateGame() async {
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Response response;
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try {
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response = await http.get(Uri.parse(config.getHostURL()),
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response = await http.get(Uri.parse(config.getCreateGameURL()),
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headers: {"Accept": "application/json"});
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} catch (e) {
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log('Exception: ${e.toString()}');
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@ -3,7 +3,6 @@ import 'dart:developer';
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import 'dart:io';
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import 'package:flutter/material.dart';
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import 'package:go_router/go_router.dart';
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import 'package:http/http.dart' as http;
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import 'package:mchess/api/game_info.dart';
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import 'package:mchess/connection_cubit/connection_cubit.dart';
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@ -23,65 +22,48 @@ class _JoinGameHandleWidgetState extends State<JoinGameHandleWidget> {
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@override
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void initState() {
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joinGameFuture = joinPrivateGame(widget.passphrase);
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joinGameFuture.then(
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(value) {
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if (value != null) {
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switchToGame(value);
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}
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},
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);
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super.initState();
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ConnectionCubit().disonnect();
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joinGameFuture = joinPrivateGame(widget.passphrase);
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}
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@override
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Widget build(BuildContext context) {
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return FutureBuilder(
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future: joinGameFuture,
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builder: (context, snapshot) {
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if (snapshot.connectionState != ConnectionState.done) {
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return const SizedBox(
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height: 100,
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width: 100,
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child: CircularProgressIndicator(),
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);
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} else {
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ConnectionCubit.getInstance().connect(
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snapshot.data!.playerID!.uuid,
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snapshot.data!.passphrase,
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);
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return const ChessGame();
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}
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void switchToGame(GameInfo info) {
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var chessGameArgs = ChessGameArguments(
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lobbyID: info.lobbyID!,
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playerID: info.playerID!,
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passphrase: info.passphrase);
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ConnectionCubit.getInstance().connect(
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info.playerID!.uuid,
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info.lobbyID!.uuid,
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info.passphrase,
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);
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if (!chessGameArgs.isValid()) {
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context.goNamed('lobbySelector');
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const snackBar = SnackBar(
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backgroundColor: Colors.amberAccent,
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content: Text("Game information is corrupted"),
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);
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ScaffoldMessenger.of(context).clearSnackBars();
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ScaffoldMessenger.of(context).showSnackBar(snackBar);
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return;
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}
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});
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}
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Future<GameInfo?> joinPrivateGame(String phrase) async {
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http.Response response;
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var existingInfo = await GameInfo.get();
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log('lobbyID: ${existingInfo?.lobbyID} and playerID: ${existingInfo?.playerID} and passphrase: "${existingInfo?.passphrase}"');
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var existingInfo = await GameInfo.get(phrase);
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log('playerID: ${existingInfo?.playerID} and passphrase: "${existingInfo?.passphrase}"');
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GameInfo info;
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if (existingInfo?.passphrase == phrase) {
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// We have player info for this exact passphrase
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info = GameInfo(
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playerID: existingInfo?.playerID,
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lobbyID: existingInfo?.lobbyID,
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passphrase: phrase);
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info = GameInfo(playerID: existingInfo?.playerID, passphrase: phrase);
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} else {
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info = GameInfo(playerID: null, lobbyID: null, passphrase: phrase);
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info = GameInfo(playerID: null, passphrase: phrase);
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}
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try {
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response = await http.post(Uri.parse(config.getJoinURL()),
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response = await http.post(Uri.parse(config.getJoinGameURL()),
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body: jsonEncode(info), headers: {"Accept": "application/json"});
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} catch (e) {
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log(e.toString());
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@ -114,7 +96,6 @@ class _JoinGameHandleWidgetState extends State<JoinGameHandleWidget> {
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var info = GameInfo.fromJson(jsonDecode(response.body));
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info.store();
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log('Player info received from server: ');
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log('lobbyID: ${info.lobbyID}');
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log('playerID: ${info.playerID}');
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log('passphrase: ${info.passphrase}');
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@ -20,7 +20,9 @@ class _LobbySelectorState extends State<LobbySelector> {
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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ElevatedButton(
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onPressed: () => context.goNamed('createGame'),
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onPressed: () {
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context.goNamed('createGame');
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},
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child: const Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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@ -34,7 +36,9 @@ class _LobbySelectorState extends State<LobbySelector> {
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),
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const SizedBox(height: 20),
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ElevatedButton(
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onPressed: () => buildEnterPassphraseDialog(context),
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onPressed: () {
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buildEnterPassphraseDialog(context);
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},
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child: const Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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@ -2,7 +2,6 @@ import 'dart:developer';
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import 'package:flutter/widgets.dart';
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import 'package:go_router/go_router.dart';
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import 'package:mchess/connection/ws_connection.dart';
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import 'package:mchess/pages/join_game_handle_widget.dart';
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import 'package:mchess/pages/lobby_selector.dart';
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import 'package:mchess/pages/create_game_widget.dart';
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@ -40,8 +39,6 @@ class ChessAppRouter {
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path: 'game/:phrase',
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name: 'game',
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builder: (context, state) {
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ServerConnection.getInstance().disconnectExistingConnection();
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var urlPhrase = state.pathParameters['phrase'];
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if (urlPhrase == null) {
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log('in /game route builder: url phrase null');
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@ -49,8 +46,7 @@ class ChessAppRouter {
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}
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return JoinGameHandleWidget(
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passphrase: urlPhrase.toPhraseWithSpaces(),
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);
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passphrase: urlPhrase.toPhraseWithSpaces());
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},
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)
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],
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@ -1,9 +1,9 @@
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const prodURL = 'chess.sw-gross.de:9999';
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const debugURL = 'localhost:8080';
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const useDbgUrl = false;
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const useDbgUrl = true;
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String getHostURL() {
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String getCreateGameURL() {
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var prot = 'https';
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var domain = prodURL;
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if (useDbgUrl) {
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@ -13,7 +13,7 @@ String getHostURL() {
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return '$prot://$domain/api/hostPrivate';
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}
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String getJoinURL() {
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String getJoinGameURL() {
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var prot = 'https';
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var domain = prodURL;
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if (useDbgUrl) {
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