Marco
adf8c86692
1. A game is only identified by a passphrase (not a lobby id) 2. We can store multiple passphrase/playerID combinations |
||
---|---|---|
.. | ||
game_info.dart | ||
move.dart | ||
websocket_message.dart |
Marco
adf8c86692
1. A game is only identified by a passphrase (not a lobby id) 2. We can store multiple passphrase/playerID combinations |
||
---|---|---|
.. | ||
game_info.dart | ||
move.dart | ||
websocket_message.dart |