Commit Graph

111 Commits

Author SHA1 Message Date
Marco 464956dd47 hack to fix crashes when a user connects to a game twice using the same browser 2024-06-27 21:30:29 +02:00
Marco 88fb5b9fa7 go get -u 2024-05-21 23:59:37 +02:00
marco 8dc8e08f35 Merge pull request 'Fix/enable reconnecting to existing games' (#15) from simplify-connecting into master
Reviewed-on: #15
2024-05-21 21:55:41 +00:00
Marco 34143ed3dc remove unused channel 2024-05-21 23:44:37 +02:00
Marco fd2fb3fab6 change behavior of reading/writing from websockets 2024-05-21 23:41:37 +02:00
Marco 6f16a5c23b wip 2024-05-20 17:22:06 +02:00
Marco 636ce06836 Improve reconnection handling
1. Lobbies are only identified by their passphrases
2. Improve logging
3. Do not close an existing websocket connection for a player but ignore
   the request
2024-05-20 15:36:13 +02:00
marco b623410aff Merge pull request 'Make games rejoinable again!' (#14) from make-games-rejoinable-again into master
Reviewed-on: #14
2024-05-19 12:44:57 +00:00
Marco 75fd0cc400 go mod tidy 2024-05-15 21:17:32 +02:00
Marco cd2ab106a2 go get -u 2024-05-15 21:17:01 +02:00
Marco 90dca37d44 fix board state when reconnecting and set access headers 2024-05-15 19:45:35 +02:00
Marco 682ce8437b make games rejoinable 2024-05-15 14:28:14 +02:00
Marco b4c82d6c8f remove .vscode 2024-05-13 16:20:07 +02:00
Marco e4ad872849 introduce some simple methods to set/get a player's color 2024-05-12 15:49:27 +02:00
marco 0f71743598 Merge pull request 'Some more changes for the new game handling api and also rate limiting' (#13) from game-handler into master
Reviewed-on: #13
2024-05-12 13:48:22 +00:00
Marco 97ad45e505 Rate limit websocket connection 2024-05-12 15:42:40 +02:00
Marco 4207a0ed72 forgot files 2024-05-12 15:37:53 +02:00
Marco fc088a04fe More work for introducing a new game handler, also: ratelimiter 2024-05-12 15:36:30 +02:00
Marco 58002a1b38 Groundwork for handler that allows reconnecting 2024-05-11 22:57:47 +02:00
marco 829a80d62a Merge pull request 'Replace old websocket library with gorilla's one' (#12) from introduce-gorilla-ws into master
Reviewed-on: #12
2024-05-11 17:17:50 +00:00
Marco 42dc4e5af8 go mod tidy 2024-05-11 12:05:41 +02:00
Marco 65dc2ebd24 Replace old websocket library with the gorilla one 2024-05-11 12:03:24 +02:00
Marco d40c757776 fix bug that prevented king from moving because server thought it wanted to castling (but it was not a castling move) 2024-05-10 02:29:11 +02:00
marco a55a46e866 Merge pull request 'get-lobby-from-passphrase' (#11) from get-lobby-from-passphrase into master
Reviewed-on: #11
2024-05-09 20:49:24 +00:00
Marco d7c4f28f3a Fix endpoint for getting lobby id from passphrase
Had to add several helpers (e.g. passphrase ones) to make the endpoint
for getting lobby id work.

Moved all handler functions into handler package.

Added test for getting lobby from passphrase.
2024-05-09 22:29:48 +02:00
Marco 11d6e8c98a Introduce handler to get lobby info from passphrase 2024-05-07 23:39:05 +02:00
Marco b2ebf2cc5d Remove more words and remove duplicates 2024-05-02 12:47:18 +02:00
Marco 3b77a01dad go get -u 2024-05-01 01:15:32 +02:00
marco d50c4908c8 Merge pull request 'We introduce a pre-filtered list of (hopefully) clean words. Generating the passphrase with babbler was too slow' (#10) from clean-words into master
Reviewed-on: #10
2024-04-30 23:13:34 +00:00
Marco d7731c08eb We introduce a pre-filtered list of (hopefully) clean words. Generating the passphrase with babbler was too slow 2024-04-30 23:55:27 +02:00
Marco db754f5601 Do not remove a disconnected player from the 'player' slice since that crashes the server 2024-04-23 19:29:32 +02:00
marco 732d759f84 Merge pull request 'Prevent castling in case there is no rook on the castling side' (#8) from fix-castling-without-rook into master
Reviewed-on: #8
2024-04-16 16:20:33 +00:00
Marco 25893a5187 Prevent castling in case there is no rook on the castling side 2024-04-16 18:17:28 +02:00
marco 4153f4cc7c Merge pull request 'Fix a bug that allowed castling even if squares were attacked' (#3) from castling-through-check into master
Reviewed-on: #3
2024-04-09 19:55:40 +00:00
Marco 77e66aabdd Fix a bug that allowed castling even if squares were attacked 2024-04-09 21:48:27 +02:00
Marco 24a4f19d28 Run go get -u 2024-02-18 19:18:46 +01:00
marco 0190ff99d4 Merge pull request 'checkmate-and-stalemate-check' (#2) from checkmate-and-stalemate-check into master
Reviewed-on: #2
2024-01-17 23:07:14 +01:00
Marco af993876fd Introduce check if the game has ended (checkmate/stalemate)
Introduce checkmate check and send out 'gameEnded' message
2024-01-17 23:06:48 +01:00
Marco 946f4b632a Run go get -u 2023-12-30 12:34:18 +01:00
Marco a6d8f47e8a Switch from sending moves to sending state 2023-12-25 17:52:32 +01:00
Marco 6e66d892b5 Fix double preparing the game 2023-12-25 16:30:03 +01:00
marco 4cb1aa0976 Merge pull request 'allow-reconnect' (#1) from allow-reconnect into master
Reviewed-on: #1
2023-12-09 22:32:16 +01:00
Marco ae3e73f711 Another step towards allowing reconnections
1. Implement thread-safe ringbuffer for websocket messages

This implements a ringbuffer that is used to decouple the raw websocket
connection from the messages that the game handler handles.

2. Change websocket handling

With this commit, we stop waiting for the websocket connection to be
established before the game starts.
Now, the Connection type is responsible for waiting for the websocket
connection before writing.

Some bugs are still happening:
	1. The rejoining client is not told the state of the board
	2. Invalid moves are not handled by the client (not sure why though)
	3. The still-connected client should be told, that the opponent
	   disconnected. Then the client should show the passphrase again

3. Introduce method to send status of board and player

4. Reconnect works (kind of)

With the right changes in the client, the reconnect works (but only for
the first time).

WARNING:
At the moment, we will create a new player whenever connection wants to
join a private game. This will also clear all the disconnect callbacks
that we set in the player.
2023-12-09 21:00:52 +01:00
Marco ee8180c4b7 Add .gitignore. Ignore binary mchess_server 2023-11-26 19:21:38 +01:00
Marco 14819cb641 Run go get -u 2023-11-20 01:59:19 +01:00
Marco 95002fe3c4 Backporting fix for panic-inducing bug. 2023-11-20 01:58:36 +01:00
Marco 51d959b01f code upkeep 2023-10-12 21:03:12 +02:00
Marco 8132e9d48d Remove empty chess_move.go 2023-09-28 21:33:17 +02:00
Marco a550ad9cdc Remove server.go and move type. 2023-09-24 01:18:06 +02:00
Marco e45ca20bbe Remove localhost when listening in debug mode 2023-09-24 01:15:52 +02:00